Independent game studio

Stonethread
Studio

We build games about pressure and positioning — where the fight is readable, the stakes climb, and every run asks a different question.

Games

In development · Steam Early Access

HordeSlam

An elemental roguelike survivors-like about reading the battlefield before it collapses on you. Hordes arrive in deliberate formations from directions you can see coming. Break the arrangement, uncover the boss altar, and decide how far to push before you travel on.

  • Formations, not soup. Arcs, rings and flanking pushes telegraph before they land — positioning is the answer, not raw DPS.
  • Elemental builds with depth. Every weapon carries runes, upgrade paths and evolutions that change how it behaves — not just how hard it hits.
  • Risk you choose. A mutation altar trades corruption for power, and chests get more expensive the greedier you get.
  • Runs that carry. Stage travel keeps your entire build intact while the pressure curve keeps climbing.

The studio

Stonethread Studio is small on purpose. One developer on the code and design, with commissioned artists brought in for the things that deserve a specialist.

We care about games you can read at a glance and still be surprised by on the fiftieth run. That means systems built to be understood — telegraphed threats, honest numbers, and difficulty that comes from the situation rather than from hiding information.

Founded
2026
Based in
Ohio, USA
Engine
Unreal Engine 5
Platform
PC · Steam

Contact

Press, partnerships, or just want to follow along — all of it comes to the same inbox.

hello@stonethreadstudio.com